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I'll be going to this social hobby gaming store for the next few days to learn how to play the games they're involved in. On one of the days, they'll be playing Dungeons & Dragons. I've never played it before, but I'm sure there's people here that have. Does anyone know how long it would take to learn how to play? The gaming events they have there last 2 hours. Do you think that would be enough time to learn, would i need more than 1 night to understand it or maybe I'll learn after about an hour and maybe I can jump right into the game?
I'll just be watching them play first before playing myself.
I was a D&D nerd for some time too. I stopped caring about D&D though when they went to 3rd edition and the game became more about stat juggling than imagination and storytelling; I've thumbed through 4th edition at the book store and now it's even worse.
Of course back the late 80's/early 90's D&D was not for nerds... it was dark, full of devil worshipping, senseless violence and naked chicks, so it was a lot cooler than today's D&D ...
I have "Pool of Radiance: Ruins of Myth Drannor" for the PC. You can set up and control several characters. I've never actually played it to the end, but it's quite a fantasy adventure and certainly consumes an enormous amount of time to play. Fortunately, you can save throughout the game. For an older game, the graphics and sound is pretty impressive. There are several other D&D computer games as well. Learning curve for the PC is pretty simple. Whatever you don't know about the weapons, armor, spells, monsters, etc., you can find listed in the included manual.
I've never played in groups as the OP mentioned, but the main difference is that group play is more social and relies on imagination rather than graphics and sound effects.
Playing is easy as pie honestly! (Do you know which edition you're playing though? If it's second edition you'll need to understand THACO, if it's 3 you'll need to know your characters feats and thats about it, and if it's 4th... well you'll either love it or hate it but you wont be confused).
The basic premise is roll a D20, add your skill. High results are good, low results are bad. Thats the basic mechanic and you'll use it LOADS!
Combat is a little bit different, but once again roll high and its good.
Just pick a generic action hero and play it to the hilt
I am Dungeon Master!!! on your knees and beg for my mercy.
LMAO
Wow its been about 30+ years since I played that game.
RIP Gary Gygax.
I sold off all my original D&D stuff I've had since the 1970's after Gygax passed in 2008. Made a pretty penny to be sure.
^^Guy I know has an original D&D in mint condition in the box, signed by GG. These are the very first run where Gygax and his buddies had to hand affix the cover design sticker to each box by hand.
I don't know what it's worth but it's impressive as hell, I think the original run had 5,000 in it.
They have so many updates. I tried learning it once. By the time you do, they have an update. Better off playing Magic the Gathering unless you have a team with a MENSA or IT major on it.
Most gamers are excited to introduce new people to the game. There's a lot to know, and you'll learn it gradually over time, but you can get in a game and start to have fun pretty quickly.
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