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FONV is basically the same game as FO3 - I don't think anyone would argue with that.
Actually I would as the comment ignores alterations to how skills work, how skills are used, sweeping changes to the repair and crafting systems, a total retooling of the perk system, addition of a separate challenge system, overhauls to combat ranging from retooling of skills to alteration of how damage is applied and how firearm spread works, alterations to equipment affecting how effective the function is depending on skill level and limiting use via stat requirement, the inclusion of both trait and reputation systems from earlier fallout games, and direct reference and linkage to earlier fallout games that was not present in Fallout 3
Likewise how skill usage is handled in Fallout 3 and the mechanics used in the combat system are rather drastically different from Oblivion (making the further shift present in Fallout New Vegas cause even more drastic deviation). So as I said before you appear to be sighting very general usage that can pretty much all be traced to the Havoc Engine and then making broad generalizations to claim the games are the same... which ignores all the alterations in back end mathematics, actual engine usage, and differing features between the games.
They may seem similar at a casual glance, but any sort of more in depth look at individual features and how things work in the games themselves shows some pretty distinct differences.
Eh - despite the "drastic" changes you mention, it still seems like essentially the same game to me, with some minor tweaks. Maybe I haven't played FO3 recently enough to appreciate the differences.
Eh - despite the "drastic" changes you mention, it still seems like essentially the same game to me, with some minor tweaks. Maybe I haven't played FO3 recently enough to appreciate the differences.
Also worth mentioning... your comment about 1-100 skills in the case of Fallout is not actually accurate... the Havoc engine only displays up to 100, but Fallout 3 and Fallout New Vegas both allow for calculation well past that point. In fact via the use of manuals, bobbleheads, and skill usage... you can actually raise unarmed close to 200 in Fallout 3, and via a re-spawning raider can easily do the same for Big Guns.
As I said twice now, a cursory glance may make them "seem" similar... but a closer look shows a great many differences.
Same can be said if Morrowind and Oblivion... in fact as I mentioned Bethesda made a huge deal prior to Oblivion's release about the changes and alterations to combat mechanics and how skills affected it.
It is easy to claim they look or seem similar.... but when you start trying to prove the point via how things are implemented and actual in game mechanics it is far more difficult to maintain that point.
I guess we'll have to agree to disagree. I, for one, will be pretty disappointed if the differences between ES V and Oblivion are on a similar scale to those between FO3 and FONV.
I was referring less to the combat mechanics and more to the "style" of the world. The interiors and landscapes between the games are virtually identical, IMHO.
Oblivion was really nice, although you can't lie, aside from graphics it was a bit of a downgrade from Morrowind. Fallout 3 was also nice but New Vegas really destroyed that series. Let's hope Skyrim brings back the fun of playing RPGs
I also cannot agree these games were the same. Sure, they had many similarities, but there were at least as many if not more differences.
I'm a huge fan of all Fallout Games, I also quite enjoyed Oblivion and Morrowind (and to some extent Dagerfall ) so I too am looking forward to this.
I hope they'll give the character a personality, as the "Select the topic and the npc will tell you what he knows" dialog system wasn't good. I also hope they will work on the code a bit so I won't have to buy a new PC just to run it
Yac.
From what I can gather, ES V will take place 200 years after the events of Oblivion
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